


The latter looks like it dispenses a thin, red strand of party string every time that it fires. To get an idea of the disparity between our forces, the Imperial Guard begins each game with basic Conscripts, which are essentially convenience store clerks, farmers, and the like, who are forced into compulsory service, and have been tossed a skimpy flack vest and a puny lasgun. The Tyranids employed frontline creatures with multiple scythe-like arms which were literally slicing and dicing my boys up front. Speaking of which, the battle at hand closely resembled some of the battles from the 1997 film of the same name ordinary soldiers with minimal armor arms, going up against a multitudinous array of alien foes. The only problem was that the enemies closest to me on the map were the Tyranids, which resembled a cross between the slimy monstrosities from the Alien franchise and the bug-like creatures from Heinlein’s Starship Troopers.


Where the Space Marines were seen as the more surgical Sword of the Imperium, my faction, the Imperial Guard, was known as the Hammer of the Emperor, bludgeoning our common enemies with our billions-strong divisions, and employing a combination of advanced tanks and air power while either attacking or defending planets. My ally on this occasion was playing as the smaller, although more specialized (and frankly more individually powerful) Space Marines, uber-amped up super-soldiers who wore power armor and carried heavy weapons. I was the Imperial Guard, representing the un-fancy legions of shock troops that constituted the main bulwark between the Imperium of Man and the numerous hostile threats which were continuously encroaching in on our fair quadrant of space. My front lines were holding against the undulating masses of grotesque aliens that were trying to overwhelm me with their sheer numbers. Ultimate Apocalypse – The Hunt Begins (A Warhammer 40,000: Dawn of War Mod)
